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Gundam Breaker 3 Edit

The third instalment of the Gundam Breaker series. The core mechanics revolve around the creative choice of building your own Gundam based on the many real life Gunpla(Gundam Model kits) featured in the game; the previous title, Gundam Breaker 2, included over 100 Gunpla kits to choose form, which massively increased the number of options and customizations available to a total of over 10,000,000,000 different options.

Customization is a big part of the Gundam Breaker series allowing players to choose from Gunpla colors, plating coating, dirtiness, and damage details. In addition to missile pods, rail cannons, beam launchers, and other weapons, there is expansion equipment with various abilities that can be equipped. This will allow players to create a Mobile Suit of their own.



Gundam Breaker 3 Gameplay Edit

The gameplay remains mostly unchanged from Gundam Breaker 2 as many of the mechanics were borrowed up from that game though the Optional Equipment selection has reverted back to its original version in Gundam Breaker 1 as there were complaints about having difficulty selecting them through the analog stick. In addition, new Burst types have been added, each with their own different abilities. All enemies, including aces are now killed instantly if dealt a finishing blow while they are still torn in half and their stamina gauge depleted. In addition, the game has limited continues in the form of Retry Tickets, but the player can choose to remain immobile until an ally revives them or simply press Square to deploy again at the cost of a retry ticket, though their EX Acts will be filled up.

Gundam Breaker 2
The general combat is much faster and more fluid than the previous game. Players can hold their melee weapons at the ready than just instantly spawn them when initiating a melee attack. Movement has been greatly improved to allow turning and attacking when boosting. Shields have been revised to have their special abilities and weapon functionality such as the Banshee Norn's Armed Armor DE having its mega cannon I-Field. Instead of taking damage, shields are now unbreakable though this time they only reduce damage rather than nullifying it completely. In addition, AI partners can now revive the player rather than dying on the spot in the previous game. Two more types of collectables have been added alongside the runners, the Materials (represented as white boxes) can be use to create new parts and Luck Boosters (represented as orange red) which greatly increase drop rates, though these can only by bought on the Playstation Store.

The Awakening system has been revised, introducing a new "Burst Action". Unlocked at a certain point in the game, the player can choose from different types of Awakenings which grant special abilities when active as well as replacing the original red aura with a different one based on the chosen Burst Action. Pressing L3 and R3 again will trigger a finishing move that spends the entire gauge. The Burst Action depends on a certain part, making many previous EX-Acts from the first game into these. If a special mode is active while Awakening is in effect, then the aura will be overridden and the theme song corresponding to that mode's source material will play over the current BGM.

Players can also now ride support vehicles such as the Mega Rider and Base Jabber to quickly skim across the battlefield and even man stationed turrets like beam cannons and chainguns. These weapons have excellent breaking power, making them perfect for farming parts. Perfect Grade bosses make a return though this time they can now grab players and take body damage over time. The random star-based system has been replaced in favor of a level up system that lets you upgrade parts by spending money and using materials, rather than having to farm for high quality parts. This in turn also makes the Shop a place to frequent more as players can easily upgrade parts at their base level rather than hunting for quality parts on the battlefield. Any duplicates of parts currently acquired will be discarded and sold, making managing far less cluttered. A new mission type has been introduced to combat against and defend flagships from waves of enemies.


Gundam Breaker 1
The general gameplay is styled after traditional hack n' slash games. Movement is done with the left analog stick while holding X while moving in any direction initiates the unit's boost. Holding the R1 button while not moving causes the unit to guard if it has a shield. Pressing or holding X while not moving will have the machine jump or ascend and dodging is performed by holding R1 and pressing X while moving in any direction. Square and Triangle buttons utilize close range moves. Holding L1 switches the unit to Long Range Mode to utilize firearms. The O button uses optional equipment such as repair kits or additional weaponry. EX Actions are performed by pressing either Square, O or Triangle while holding R1. EX Actions are special attacks that either enhances the handheld weapon(s) or uses the backpack's featured weapon and gives the unit invincibility frames, making them useful in a pinch, but they need to be recharged before being used again.

Missions are divided into several categories: Normal, Defend, Survival, Team Battle and Area Gain. Normal has the player going through several areas defeating enemies under a time limit until reaching the end point, usually resulting in a boss fight with a PG (Perfect Grade) version of a Gundam. If shot down, the fallen player can respawn immediately, but they will be penalized after the mission is over. Defend has the player(s) defend a single post that will come under heavy fire from enemies spawning from all sides. Survival is similar to Normal, but the mission ends immediately if the player's HP is reduced to 0. Team Battle puts the player in a team up to four against an onslaught of enemies to reduce their battle gauge to 0 by destroying enemies, reminiscent of Star Wars: Battlefront. Area Gain has the same premise but with having to capture posts by standing in their radius.

At a certain point in the game, the player can unlock the GAIOS gauge which when filled up, can be used to activate an Awakening, boosting the performance of the unit greatly while dramatically increasing the size of the melee weapon. Certain parts are visually enhanced by the Awakening gauge such as the GX-9900 Gundam X's panels glowing or an GNR-010 0 Raiser-equipped machine turning green during Trans-Am. Units can take body damage such as the loss of an arm or even bifurcation from an occurrence called breaking. In the case this happens to the player, holding R1 can magnetize the parts back to the whole unit. Loss of parts will negatively effect the suit in a number of ways such as the inability to use firearms, locking on, or boosting. Shields can also be broken if they have absorbed too much damage. The main aspect of the game is Gunpla and thus your unit will be built from kits that have been produced in real life. While you can simply build a replica of a machine from the shows themselves, you will be encouraged to build a customized unit made from different lines of Gunpla kits (known as kitbashing) also you create a build new Gunpla fan made MS based on Gunpla Love. For the main game, you will be using HG (High Grade kits) but after clearing the final mission, you will gain access to stronger MG (Master Grade) kits. What you equip on the machine can affect its performance greatly as well as its abilities. Parts are divided in several tags such as Head, Body, Arms, Backpack etc. Some parts can offer a number of abilities such as their own EX Actions or Options or can give the machine the ability to hover. For example, the Freedom's HiMAT wings offer the ability to fly as well as its own EX Action to use the wing-mounted plasma cannons. If the mobile suit has enough weapons however, then a second EX-Action will allow them to perform the signature Hi-MAT burst attack. Modules can be added to further enhance the creation's performance, ranging from increased HP and capacity to HP regeneration. The overall performance of the unit depends on the combined quality of the parts used in its construction. In addition, an OS Level (Operating System) is used to prevent the player from using high-end parts early on if they obtain them. Ace Points are acquired defeating enemies in general or in a specific manner. Should you reach a high enough point count, then additional or tougher enemies will appear, yielding much better parts than normal. The unit can be also be renamed and recolored to the player's preference and filters such as shine, rust or scratches can be applied. There is also the option of submitting the creation to the Gundam Perfect Games website for other players and visitors to see. Players can visit the shop to purchase Gunpla kits, items or avatars based on pilot suits used by characters in the shows such as Amuro Ray, Kira Yamato or Judau Ashta or factions such as the Titans or Neo Zeon.

While one can make a machine based on style alone, it may suffer if the quality of those parts are sub-par. Parts can be obtained in missions by destroying enemy units and their quality depends on the color of their icon (white being the lowest and gold being the highest) and the player's Builder Level. The higher the level, the better the part. Clearing the Norma Line in certain missions can unlock entire kits for a certain mobile suit which can be purchased at the shop, though they will not come packaged with their hand-held weapons. Norma Lines for other missions will instead unlock decals that can be applied to certain mobile suits. This also plays a part in the Scratch tag which allows the player to not only construct better versions of parts, but even create parts that cannot be obtained through missions or kits such as the arms of the ORB-01 Akatsuki Gundam or the legs of GN-005 Gundam Virtue. Missions can be played either solo with AI partners or online with other friends. The missions are one in the same for both, allowing veteran players to assist newcomers and ease them through the harder parts of the game. The online mode has the added benefit of allowing players to resurrect each other if one is shot down, which becomes extremely useful in missions where dying once equals mission failure.

Story Mode / Mission Types Edit

Battle Royal Edit

A standard battle mission with ace teams arriving at certain points.

Core Assault Edit

The player defending their own core against an enemy team or attacking an enemy core, which will only be rendered vulnerable once all enemies are defeated.

Monolith Demolition Edit

The player has to destroy a monolith that only appears and becomes vulnerable after defeating a certain amount of enemies.

Team Deathmatch Edit

A single bout between two teams.

Difficulty Edit

The player can also choose to adjust the difficulty by pressing Square at the mission select screen, choosing between Casual, Standard and Hardcore. Extreme difficulty will be unlocked after clearing the game's story giving players access to MG parts and new SD units partway through the story, and Newtype Difficulty will be unlocked after Extreme difficulty is cleared.

Arena Mode Edit

Bounty Hunter Edit

Players are to fight against either pre-loaded custom models offline or Gunpla that have been uploaded by other players, and the victor will walk away with in-game currency.

Challenger Edit

The player alone against waves of enemies.

SD GundamEdit

Super Deformed Gundam are now available as teammate in Story / Mission Mode that will take instructions from the player during battles. SD Gundams are able to set Module with effects that will extend to the full team.



PlayStation 4 Edit

PlayStation Vita Edit

Name Original Name Release Date Language Subtitles Genre Version PAX-Code Catalog No. Item Code Players
Gundam Breaker 3 PlayStation Vita ガンダムブレイカー3 3/3/2016 Japanese Action Japan PAX0007600632 VLJS-05078 4573173303309 1 to 4
Gundam Breaker 3 (Chinese Subs) PlayStation Vita 高達破壞者 3 (繁體中文版) 3/3/2016 Voice: Japanese Traditional Chinese Action Asia PAX0007616000 VLAS-38111 4713014350066 1 to 4
Gundam Breaker 3 (English Subs) PlayStation Vita 高達破壞者 3 (英文版) 4/28/2016 Voice: Japanese English Action Asia PAX0007802558 VLAS-38112 8885011011755 1 to 4

PS TV compatibility Edit

Title Genre(s) Developer(s) Publisher(s) North America Europe Japan PS TV compatibility Physical release
Gundam Breaker 3 Action Craft & Meisters Bandai Namco Games Unreleased Unreleased 3/3/2016 Yes Yes
Gundam Breaker 2 Action Craft & Meisters Bandai Namco Games Unreleased Unreleased 12/18/2014 Yes Yes
Gundam Breaker Action Craft & Meisters Bandai Namco Games Unreleased Unreleased 10/31/2013 Yes Yes

NoticeEdit

News: http://gb.ggame.jp/special/update.php

Update InformationEdit

Ver.1.30

  • DLC implemented.
  • Bug fix, stability improvements.
  • Part name "Gundam AGE-1 Normal Body" changed to "Gundam AGE-1 Titan Body".
  • Part name "Gundam AGE-3 Fortress Head" changed to "Gundam AGE-3 Normal Head".
  • Part name "Gundam AGE-3 Fortress Backpack" changed to "Gundam AGE-3 Normal Backpack".

Ver.1.21

  • Amazing Lev A (shield), Crimson Comet (EX-Action) is now acquirable.
  • Bug fix, stability improvements.

Ver.1.20

  • DLC implemented.
  • Bug fix, stability improvements.

Ver.1.12

  • Bug fix, stability improvements.

Ver.1.11

  • Bug fix, stability improvements.

Ver.1.10

  • DLC RE:BREAK
  • Stability improvements.

Ver.1.04

  • Stability improvements.

Ver.1.03

  • Adjustments for enemy spawning in within missions.
  • Adjustments for merge features.
  • Bug fix, stability improvements.

Ver.1.02

  • Stability improvements.
  • Various bug fix.
  • Decorative Builder Parts that previously required 2 slots will now utilize 1 slot and provides 2× effect.
  • Fixed a bug which causes the game to crash when entering the Paint screen while equipped with either "Triple Rocket Launcher" (Juaggu Arm), "Mega Particle Cannon" (Byarlant Custom Arm), or "Handgun" (Mobile Kapool Arm).
  • Amended package content for HG "V2 Assault Buster Gundam" purchasable from the Shop. Added "Mega Beam Rifle (V2 Assault)" and "Mega Beam Shield", replaced "V2 Gundam Arm" with "V2 Assault Gundam Arm", and "V2 Gundam Backpack" with "V2 Assault Gundam Backpack".
  • Fixed a bug within Assemble screen which does not remove "Gatling Shield" or "Combined Shield" from the list despite being sold.
  • Fixed a bug where the item balance is incorrect.
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